Abstract:
The use of new approaches in pedagogy, which is partly due to the digitalisation of this process,creates the language for the further evolution of the field. The purpose of the paper is to studythe effectiveness of using gamification in the educational process and to investigate differentresearch approaches and their results. The proposed study is based on a systematic review ofscientific literature. Certain scientific methods were used: content analysis of professional literature. The results of the study indicate that today the possibilities of combining the traditionaluse of gamification and the digital environment are actively used. The study findings indicate positive effects of gamification include improved motivation for learning activities, the benefits of developing skills and abilities, the development of communication and teamwork
skills, and psychological relief. The difficulty in using gamification is price. It is shown that the importance of implementing various gamification models – role-playing games, story-based learning, quests, simulations, virtual reality, etc. gamification plays a positive role primarily in the motivational component of learning. The conclusions emphasise the further prospect of studying gamification through the prism of its potential evolution. The contribution of the study lies in its systematic review of various gamification approaches in education.
Description:
Kozub H. Effectiveness of Gamification in Mobile and Interactive Learning: Analysis of Approaches and Outcome / H. Kozub, V. Sipii, Y. Kozub et al. // Interactive Mobile Technologies. — 2025. — Vol. 19 No. 8. — P. 27—41.